
So this was a busy week. We had a mid-review today and were required to rethink how we represent our work. We've been looking at hand-tinted photography after thinking about how Karl Blossfeldt composes his photographs. This is allegorical to the way we're making our flower pieces. The plastic is totally clear, and while it picks up form and texture from the milled form, it has no color. So whatever colors we want will be hand-applied onto a surface that has character but little contrast (yes, I know that old b&w photos had lots of contrast, but work with me here). So with this intro (and please keep in mind that we haven't had time to apply this kind of thinking) here are our boards. The text is on there, cuz I'm tired.
Friday, October 27, 2006
Week 4: Pseudo Mid Review/Internalizing Delamination
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10/27/2006 01:43:00 PM
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Tuesday, October 24, 2006
Week 3: Digital Work

Elevations

Perspective views

Sections

Exploded Axon

Budding Diagram
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10/24/2006 10:14:00 AM
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Sunday, October 22, 2006
Week 3: Production Images
These are images of our first week of CNC milling and vacuum forming. The digital work will be in the next post, along with more explanation. I'll probably edit this post, as well as add captions to the pictures so they make sense. For now, enjoy.
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10/22/2006 12:00:00 PM
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Friday, October 13, 2006
Week 2: Plasticky

(don't know why the preview looks bad... click for good image)
So the next thing was to take this stuff and turn it into plastic. Specifically, plastic sections that can be made with a vacuum former. This process is basically making a mold that has a vacuum hose attached to the bottom of it and pulling heated drooping plastic into it. This drawing explores breaking up the model into several pieces, as well as different ways of joining the pieces. The idea is to build joints into mold so that mechanical processes are not required to hold the model together. Another issue with vacuum forming is that the exposed edges of the plastic cut out of the mold are not very nice or clean. So these kinds of joints minimise exposed edges giving a smooth surface. The grey diagrams are our first attempt to work out the section of the mold.


Hopefully these renderings will help put it all together. It's a little confusing, but that's one of the things we need to work on. There are a lot of things to work on, so hopefully much will get clarified in the next few weeks.
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10/13/2006 06:02:00 PM
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Friday, October 06, 2006
Week 1 Review
This pinch-delaminate-pinch is the thing we are going to keep developing for our project. We must now tighten up the 3d model, get rid of the wiggles and put it together a little smarter so that we can modify it into something that can be vaccuum formed. Bearing that in mind, we have to reconfigure our model from surfaces that vary in thickness (although very minute, these variations in thickness seriously affect how the petal performs) into uniformly thick surfaces. We also will start to think about micro scale variations in these surfaces that can start to break up the surfaces or give extra support. Seams are difficult as well, so we will have to consider how sheets of plastic can connect with each other. We have been duly warned of the problems with raw edges of PETG plastic.
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10/06/2006 02:03:00 PM
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Wednesday, October 04, 2006
Dissecting an orchid


We found a member of the dendrobium family and started pulling it apart to see how the different parts come together. We are interested in how the petals form from one point near the stem, fold back on themselves, curve backward, curve down, and finally curve open all the way. This creates a complex space inside where the sexual organs converge and all sorts of structural shenanigans occur. More on that later...
The rest of the photoset is here.
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10/04/2006 08:57:00 PM
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Tuesday, October 03, 2006
Dendrobium wardianum: drawings


So this is our flower. The drawings are from this book, by a man named Arthur Harry Church. We're going to start looking into hotspot regions, like where thin meets thick, or where a petal recurves back on itself. Not areas having to do with color. From these areas we will extract geometry and start modeling surfaces in Rhino or Maya. The idea is to find areas that interest us architecturally and explore them. I think we'll find out where it leads later...
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10/03/2006 10:04:00 AM
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